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The Mortuary
The Mortuary
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9/1/99
Strictly speaking, this update and the next few will probably be progress reports on what we're doing.

Most of the art team is on movies. There are about 17 or so movies in the game including the small segues and little expositionary movies.

Aaron is pluggin' away at one of the death sequences (maybe it involves a certain 'Lady', maybe not). He's also handling a story movie that occurs after **SPOILER DELETED**. Most of the time we use Lightwave for the initial animation sequences then composite and tweak the whole shebang together in another program.

Brian is handling the storyboarding and execution of a couple of the **SPOILER DELETED** movies. He mocks up drawings in PhotoShop then storyboards it as an animation to get timing down.

Eric has hold of a couple of the final sequences involving **SPOILER DELETED**. It's pretty cool how he got **SPOILER DELETED** to **SPOILER DELETED**. It really makes the whole game work.

MC Chris Jones has really become an extraordinary effects person. His latest venture into Hypervoxels has pretty well blown me away. He's quite excellent. His **SPOILER DELETED** is **SPOILER DELETED**.

**SPOILER DELETED**

Dennis and Derek are unavailable for comment right now because of the top secret **SPOILER DELETED** project. Trust me; stay tuned next week when you'll know it all.

I'm blippin' through some movie sequence involving our hero and the Mortuary as well as a little place called **SPOILER DELETED**.

All in all, the art is jamming along nicely. The intensity level is rising with the anticipation of the release of the game. I think we can all see the end is near and the game looks great.

Till next week,

Tim
tdonley@interplay.com

Artist