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The Mortuary
The Mortuary
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10/26/99
"I can see tomorrow
I can see the world to come"
-Killing Joke

Good news, folks: According to our QA Board, over half of our quests are bug-free, completable in every way our testers could imagine.
Better news: Our QA Board is out-of-date by several days, and hasn't been updated to reflect the new truth of our ever-diminishing number of quest bugs.
Even better news: The number of 100%-completable quests rises every single day, by dramatic leaps and bounds.
Best news: Our estimated ship date is rapidly approaching. We just need to make sure that all our quests are bug-free, and then the game's ready to go!
(we'll let the programmers and artists worry about their own bugs and pretend that the design bugs are the only important ones, because we're a little passive-aggressive that way)

Seriously, though: We are knocking the bugs out of this game left and right, shaking them out like a tropical explorer empties his boots in the morning. We're seeing a tidal flow of bugs decreasing magically, day by day. Naturally, you'll find some when you play simply by virtue of the impossibility of a limited team of QA people being able to find all the possible permutations of your play style, but it's becoming more and more apparent to me that our team is dedicated to shipping a bug-free game, and they're finding the tiny loophole bugs that we'd never have noticed. I predict that this will be a tight game.

I'm really looking forward to seeing what you think of it.

It's 12:30 on Tuesday night, and I have more bugs to fix. I'll see you all in the morning.

-Colin