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The Mortuary
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10/12/99
"There's a price to pay for a wish to come true
Trade a small piece of your life..."
-Bob Mould

Here's today's design update:
We're now officially fine-tuning. I'm working on bestiary descriptions of the creatures you'll run into over the course of the game, working on bug fixes as the testers bring them to me, and fine-tuning some characters and their commands.

Scott and Dave are working on automap notes, making sure that it'll function correctly and show you what it needs to show you in order for it to be useful. Dave is also making sure that certain characters in the game can teach you what needs to be taught. Scott also has a mountain of tiny tasks to take care of.

Chris is adding the final touches to the end game and relieving his stress in weird ways. I don't think you want to know. I'll leave it to your imagination.

John Deiley is working on bug fixes and asking me if there's anything I need to have him do. He's a workhorse, folks.

Kihan, the quietest member of the team, is adding containers to areas and taking care of the things the others of us leave behind, unthinking, until the last moment.

Dave Hendee and Jason are making sure items and voice-over stuff function. The game would be radically different without their efforts.

I'm sorry about the lack of jokes, insight, or whatever. Here's a little something, instead: This close to the end of a project, it often feels like there's too much left undone that needs to be squeezed in, but compared to where we were even a month ago, it's like emerging into the bright light.

Just a few more steps...

-Colin