09/07/00 |
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We've got some new
Torment goodies! Annah is in the top
ten for female characters! Go check her out... the gamespot link
is on the resource
page! Also on the resource
page is a link to Chalk TV's Torment video overview! Enjoy!
^..^Krazikatt | |
08/30/00 |
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04/21/00 |
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Happy Easter!
Hello Again Fellow Gamers,
Due to the popularity of our previous "Leprechaun
Annah" patch for Planescape: Torment, we've put together another
spiffy bonus for all your Torment fans out there:
Download the ultimate 'Easter Egg' for the game: Your very own
Easter Egg Morte that you can put into your Torment game!
Yes, now you, too, can have your very own custom Easter Egg Morte
in Torment! Not only does he have a New Look and Feel, but he has
New Sounds as well! He has some new Voice Over samples that weren't
in the final version of Torment. Just download this .ZIP file, and
follow the instructions in the Readme file (included in this
.ZIP):
Morte_Egghead.zip
And for additional viewing pleasure we've put up a nice Wallpaper
of Easter Egg Morte:
Basket o' Morte:
1280x1024 Basket o' Morte:
1024x768 Basket o' Morte:
800x600 Basket o' Morte:
640x480
Don't forget to give some thanks to our ever-devoted Torment
artist, Eric Campanella, for taking the time to create this new
theme in his spare time, as well as Dave Hendee for digging up the
unused, cool, new Voice Over files for Morte.
Torment Forever,
Kenneth Lee Producer |
|
03/17/00 |
|
Happy St. Patrick's Day!
Hey everyone,
In celebration of St. Patrick's Day and an excuse to thank all of
you for buying and playing Torment, we've got a nice update for you
today:
Download your very own "Power Action Leprechaun Annah" and put
her into your Torment game!
Yes, now you, too, can have your very own custom Leprechaun Annah
in Torment! Just download this .ZIP file, and follow the
instructions in the Readme file (included in this .ZIP):
annah_patty.zip
And to celebrate even further, we've put up a nice Wallpaper of
Leprechaun Annah for your viewing pleasure:
annah_patty_backdrop
(1280x1024) annah_patty_backdrop
(1024x768) annah_patty_backdrop
(800x600) annah_patty_backdrop
(640x480)
But most importantly, give some thanks to our ever-devoted,
crazy-cool artist, Eric "Mr. Spells Madman" Campanella for taking
the time to do these! ^_^
Torment Forever,
Ken Lee Producer | |
02/21/00 |
|
More good news on
Torment!!
In Games Weekly's history we would like to let you know of the
first ever Platinum award to be given to a software title. In
our latest Planescape Torment review we found the game to be well worth this
award.
 Want to check it out? Go to the Awards
Page! Or if you want a little nibble of info on each
review, rating and reward... make sure to check out the Planar
Portals! | |
01/27/00 |
| Hi Folks,
I want to first say, "Thank You!" to all the people to who bought
Planescape: Torment. We sincerely hope you're enjoying the game. We
also want to thank everyone for sticking with us despite a few bumps
in the road that we discovered too late.
Finally, I'm pleased to announce that the Official Torment Patch
is ready for download! You can download the patch here:
http://ftp.interplay.com/pub/patches/trmt11.exe
Make sure you read the Readme11.txt! (It's
also included with the patch.)
Enjoy,
Kenneth Lee Producer, Planescape: Torment Black Isle
Studios | |
01/11/00 |
| Ladies and Gentlemen,
First, thank you for your support over the holidays and beyond. I
think I speak for many of us in saying we are extremely happy with
the positive reviews from all of you. Thanks a lot. OK, enough about
us, let's talk about how we can help you.
We’ve added some help for the first time visitor to our site. For
clarity's sake, we've added a direct link to the message boards as
well as a link to our support page.
As you may well know, the message board is our main forum for
game discussion. You can normally ask and receive fast and friendly
advice from one of the many locals (and any one of us) who frequent.
Your best bet for help and information is here.
Planescape-Torment
Message Board
If you are new to the Torment, you may want to read the
FAQ. It answers a lot of common questions.
Frequently
Asked Questions
The support link will take you directly to our help page. Here
you can find some basic info about the game requirements and get
basic troubleshooting.
Planescape-Torment
Support Page
Thanks again and take care,
Tim Artist | |
12/14/00 |
| A little post-gold update.
First, some common question we’ve gotten since we went gold.
A lot of people asked about the foreign language versions. As we
speak, programming and QA are finishing up those versions. The nice
thing (for me and the artists) is Bioware made it pretty easy for us
to make artistic changes. Basically, we just replace some rendered
button art and viola! Most translation duties involve changing a
huge ole text file. This file effects everything from dialogs to
descriptions to some of the buttons. The end result is the French
and German versions should be out soon. I’ve heard varying reports
from one to three weeks but that depends on how smooth translation
integration goes.
Some people have asked about the UK release. As of this second, I
don’t know the release date in the UK but I’ve been probing around
for an answer. The date will be posted when the info is solid. (I’ve
heard it could hit very near the US date. hmmmm)
Another question is the minimum spec requirements. Our main
website lists a P200MMX w/32 Megs and a 4 Meg video card as the min
spec machine. That requirement is definitely baseline. I’ve seen the
game running on that and it was playable. It wasn’t as spanky as a
faster machine but playability was there. I guess a little test for
you the player could be to remember the character animations and
spell effects are bigger than Baldur’s Gate so if your machine was
chuggy on Baldur’s it will likely be chuggy with this game.
I’m sure all you happy people want to know what the whole happy
Torment team has been up to since we went gold. I’ve already
mentioned the programming guys are working on the foreign language
version. Some of the artists are helping with the foreign language
versions. A couple of us are also assisting on Icewind Dale. Most of
our team is decompressing. The last few weeks (or was that months)
were a long stretch. A LOT of people put in 16 hour days to test and
tweak the game. Everybody got a little extra vacation time to unwind
as a result and some people started using it already.
The future.. good question. Yah there’s something in the works
(that can’t be that much of a surprise). I’m sure you’ll hear about
it soon enough. Till then, give Torment a spin.
Tim Artist
PS. I’m going to be down at the Irvine Spectrum this week hunting
down the first public copies of Torment. You may see me. I simply
must buy all my Interplay games from outside stores. Yah, we got a
company store but I love the excitement of walking in and putting
down the cash-o-la. Sometimes, I get to hear all those happy people
and maybe meet a few.
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