teen rating
Order Planescape:Torment from the Interplay Store!

non-shockwave siteshockwave site

To the awards page!

08/15/00

Adam Heine

Last Wednesday was Adam Heine’s last day here at Black Isle Studios. Often times when people turn in their two weeks in this industry, it’s because the grass on the other side in question conjures up perceived opportunity, the promise of more creative freedom, ego stroking, and/or the almighty extra buck or two. In Adam’s case, however, his departure from our halls had nothing to do with “the usual”, for he absolutely loved his job here at Black Isle (or at least, that’s what he TOLD us). Rather, Adam left so that he could commit more time to his friends, family, and wonderful new wife Cindy. Adam had been commuting from San Diego to Irvine on a daily basis for almost a year and a half, and it occurred to him that he was losing two hours of life on the road. Both his tenacity in dealing with that commute and his subsequent recent decision to leave something he truly enjoys to be closer to the people he loves paint the clearest picture of what it was like to work with this man. He is one of the most remarkable people I’ve ever met, and I know that I speak on behalf of everyone that has worked with Adam here at Black Isle when I say that he will be truly missed and never properly replaced.

Adam loves games, and he injected his passionate enthusiasm for them into the recent Black Isle releases. He, like many of us, devoted (and still devotes) a large portion of his free time to the fantastic world of electronic escapism. His favorites were the excellent adventure games of LucasArts (along with strong interest in all things console) and it delighted Adam that he could work for a development team that also enjoyed focusing a large portion of design on storytelling. He graduated from the University of California at San Diego in 1999 with a degree in Computer Science, while then serving as an intern for Team Torment, and quickly demonstrated that not only was he a formidable programmer in his own right, but that he had ideas flowing out of his mind from a lifetime spent enjoying those of others. Working with Adam quickly changed your mindset from “This is probably impossible considering our current limitations” to “I bet Adam can figure out a way to do this” (and if he couldn’t, he almost always had an alternative design and implementation that made you forget about your own silly idea anyhow!) In fact, because of Adam, lim-lims became pets, cutscenes executed with fantastic character, the Brothel teemed with interaction rather than people just standing around, Carceri’s chaos kept the player on their toes at all times, and… you get the idea. Over the course of 2000, Adam has served more a designer for our new project, rapidly belting one clever idea after another.

We are an industry of kids who refused to grow up, and there are times when because of that, it’s seemingly impossible for any of us to act “professionally”. It’s not uncommon to feel beaten down by the silly cynicism, ego, and pettiness that is exhibited by some individuals on a regular basis. Adam came and showed us how EVERYONE should approach this industry, and he has left an undeniable mark upon everything we do. I can only hope that life one day allows Adam to balance his personal and professional time in such a manner that it reopens the door to our industry, because losing him isn’t just a detriment to Black Isle Studios, it’s a loss to the entire gaming community. You are an amazing guy Adam, and we are all better people for having worked with you.

Sincerely,
Scott Warner
Designer, Black Isle Studios

non-shockwave newsshockwave news



BRIAN FARGO PRESENTS A BLACK ISLE STUDIOS PRODUCTION
THE NAMELESS ONE "PLANESCAPE: TORMENT" MORTE RICTUSGRIN SPECIAL
APPEARANCE BY
THE LADY OF PAIN
DIRECTED
BY
GUIDO HENKEL EDITED
BY
FEARGUS URQUHART ART
DIRECTOR
TIM DONLEY LEAD
PROGRAMMER
DAN SPITZLEY
LINE
PRODUCER
KENNETH LEE WRITTEN
BY
CHRIS AVELLONE & COLIN McCOMB PRODUCTION
DESIGN BY
ERIC CAMPANELLA & JAMES LIM
ART
BY
AARON MEYERS & CHRIS JONES PROGRAM
BY
ROBERT HOLLOWAY & JIM GARDNER BEST
BOY
GREG PETERSON
BASED
ON
ADVANCED DUNGEONS & DRAGONS, PLANESCAPE UNDER
LICENSE BY
TSR, INC.
Advanced Dungeons and Dragons Logo
Windows 95/98 Compatible ESRB Rating Pending TSR, Inc. NOW AVAILABLE Interplay Black Isle Studios - A Division of Interplay


Planescape: Torment & Design: © 1998 Interplay Productions. All Rights Reserved. © 1998 TSR, Inc. All Rights Reserved. Planescape, the Planescape logo, Advanced Dungeons & Dragons, Torment, the AD&D logo, and the TSR logo are trademarks of TSR, Inc. and are used by Interplay under license. TSR, Inc. is a subsidiary of Wizards of the Coast, Inc. Interplay, the Interplay logo, Black Isle Studios and the Black Isle Studios logo are trademarks of Interplay Productions. Exclusively licensed and distributed by Interplay Productions. All other trademarks and copyrights are property of their respective owners.